Spider - This was the first picture that I ever made in Blender. A strange-colored spider made of geometric shapes, posed the low-res, low-polygon ground. The background was supposed to look like fire, but it just looks kind of abstract and blurry.
Temple - I found the reflection tools in Blender and tried my hand at making water. The second one is from when they released the ray-tracing renderer.
Drawbridge - I remember spending a lot of time on the door. I also spent a lot of time trying to get the stone wall to look good, but the procedural textures are hard to work with sometimes. This was going to be just a small part of an entire castle.
Alien - I wanted to try my hand at modeling something organic, but I didn't want the pressure of making a human. I finished modeling everything except the hands because hands are hard.
Building - The entrance to some office building. I like it, except for the windows. If you have reflective windows, it helps to have something (behind the camera) to reflect.
Apartment - I tried to make a detailed apartment building. Windows have the same problem as the other one. Also, the brick texture is flat, and there's no dirt/water stains. Texturing is way harder than modeling.
Tree - A weird tree that I modeled from a sketch I found on the internet. I put the apartment build in the background as a placeholder.
There's a bunch of other stuff that I'll save for a future post. Mostly tests or animations. I also have a large-ish project that I started on last week. We'll see if I ever complete it.